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Welcome to Vectrex Wiki

Welcome to the Vectrex wiki! A place for all Vectrexians to gather to discuss the best -- and only -- vector gaming system ever made!


RASTER AND FMV NOT ALLOWED!!

Forget the pixels and the pre-rendered backgrounds, this is a lines-only zone! (Not counting a few of the bitmapped homebrew games, of course!)

So far, there are 319 non-raster articles online since November 2, 2010.

New content

  • 7/10 Review added for .--. .- -. --.. . .-.. Scroll to the bottom of the page and click on the Tabber to see what rating it got. The game also got added to the How to enlarge your Vectrex screen and Vectrex poems pages as well, so see what new info those entries received as well.
  • 5/10 Android Computer Graphics page added. This was the program used for some of the graphics in the infamous Android movie.
  • 3/20 War of the Worlds Time Rift started as a stub last month but became a full page today.
  • 3/19 Pole Position started off as a stub over four years ago, but just got a bit of a makeover, with a lot more info added, errors corrected, and a review added. So click on the Tabber at the bottom of the page to see how it placed (har).
  • 3/15 Review added to Spinball. Click on the Tabber at the bottom of the page to see how it ranked.

Featured article

Forum new
Western Technologies employee John Ross went with Mike Pervus, Tom Sloper, and Steve Marking to Electro Mavin, a surplus dealer's warehouse in Los Angeles. There Ross found a 1" Cathode Ray Tube from a Heads Up Display. This led to a demonstration of how to make a vector display from a raster television: a stereo amplifier was connected to the horizontal and vertical deflection coils and driven with music program material. Ross was responsible for the monitor design. He also shepherded the production of prototypes with Jamie MacInnis and the initial printed board circuitry and Hong Kong manufacturing via Steve Marking. (The rest of the article can be read here.)


(Previous featured articles can be seen here.)

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