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However, on 22 May [[2007]] he made available the game binary for his later game [[Blocks]]. At the time Borrman stated that he needed a break from continuing coding of [[Vec Fu]] and had written [[Blocks]]. [[Blocks]] was a demo but was advanced enough to be playable.
 
However, on 22 May [[2007]] he made available the game binary for his later game [[Blocks]]. At the time Borrman stated that he needed a break from continuing coding of [[Vec Fu]] and had written [[Blocks]]. [[Blocks]] was a demo but was advanced enough to be playable.
   
βˆ’
Borrman's activities with regards to the [[Vectrex]] then remained quiet until 5th October [[2010]] where he announced on [https://groups.google.com/group/rec.games.vectrex/topics?lnk=srg&hl=en rec.games.vectrex] the release of a vastly updated version of his [[beat 'em up|fighting game]] [[Vec Fu]]. His [[2010]] release transformed [[Vec Fu]] into a playable game. In the original [[Vec Fu]] demo you got just one enemy - a pole swirling ninja. In the updated version there are six more enemies (Hammer, Pole, Star, Sword, Chain and a final boss) each with unique fighting skills and all trying to defeat you as you beat each opponent. Borrman suggested that the boss might be disappointing for some [[Vec Fu]] players, because he had lost the original vector data for the boss character. Instead he used the data he had developed a few years earlier which is just of a walking animation. He also stated that a two player mode was planned, but along with some other good ideas, this never got implemented.
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Borrman's activities with regards to the [[Vectrex]] then remained quiet until 5th October [[2010]] where he announced on [https://groups.google.com/group/rec.games.vectrex/topics?lnk=srg&hl=en rec.games.vectrex] the release of a vastly updated version of his [[beat 'em up|fighting game]] [[VecFu]]. His [[2010]] release transformed [[Vec Fu]] into a playable game. In the original [[Vec Fu]] demo you got just one enemy - a pole swirling ninja. In the updated version there are six more enemies (Hammer, Pole, Star, Sword, Chain and a final boss) each with unique fighting skills and all trying to defeat you as you beat each opponent. Borrman suggested that the boss might be disappointing for some [[Vec Fu]] players, because he had lost the original vector data for the boss character. Instead he used the data he had developed a few years earlier which is just of a walking animation. He also stated that a two player mode was planned, but along with some other good ideas, this never got implemented.
   
 
Graphically, the game is very pleasing. The silhouette style graphics representation is somewhat like comic book single pen stroke type art. However, the simple outlines managed to capture the form and flow of the different enemies.
 
Graphically, the game is very pleasing. The silhouette style graphics representation is somewhat like comic book single pen stroke type art. However, the simple outlines managed to capture the form and flow of the different enemies.
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