Jeff Corsiglia was head designer and producer for the Vectrex at Western Technologies. Later, he partnered with Datascan and ran its video game division which acted as a second source of games for GCE/Milton Bradley.
Corsiglia was responsible for both software and hardware for the Vectrex, developing a number of games. Corsiglia liked caroming play and designed it into his Fortress of Narzod game. For the history books, Corsiglia designed the Vectrex 3-D games as well. John Ross, inventor of the Vectrex, came up with the notion of the spinning disc and Corsiglia developed the hardware (with considerable help from John). Interestingly, some percentage of people can't see the 3-D effect.
For 3D Crazy Coaster, Corsiglia rented the big coaster at Six Flags Magic Mountain and clamped a stereo cine camera to the front car. The resulting film was used for establishing realistic perspective, since Corsiglia had so few vectors to establish the background. This was an early attempt at motion capture, which worked fairly well, considering the limitations of the Vectrex system.
3D Minestorm was a requirement because the 2-D version was resident in the system. Corsiglia has stated that it was tough to pull off. Corsiglia has also stated that in his opinion 3D Narrow Escape was the best of the 3-D games...probably the best use of the effect.
The game Cosmic Chasm was designed by Corsiglia. He actually designed it with Cinematronics in mind and they subsequently manufactured it as a coin-op color vector game. Corsiglia and Scott Bowden of Cinematronics worked together on the Cosmic Chasm arcade conversion. This game was put in a modified Dragon's Lair cabinet. Cosmic Chasm was implemented on a completely new set of hardware and represented the first and only departure from the standard Cinematronics mother board used in all the Cinematronics vector games.
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